At the start of this week my group had a team meeting to talk about what we had for our animation show reel so. Over the weekend I had done storyboards for brief we had at the time. In the meeting Krzysztof pitched to me and Joe a new idea for the show reel he had done over the weekend. My feedback towards the idea were very positive and I felt that his new idea would play out better than the James Bond theme. Krzysztof's idea was we would have a ninja/samurai that would now attack a guard with either a sword or ninja star. The animation would be split up at the time with Krzysztof doing the animation for the ninja and Joe doing the animation for the guard and then Krzysztof said to me I could then do something with the ninja character after.
The Next day in the lesson whilst talking about the idea still, I thought it would be a good idea to like with the James Bond theme we had a slow build up at the start, we could have this again for the ninja idea. I could animate this slow build up to which our ninja character would walk slowly down a corridor with his sword and once he gets to the door and peeks through and enters the room, Krzysztof's animation would then take over. The one thing Krzysztof talked about when pitching this idea to me and Joe was that the style of which the camera would film it would be like game play footage. However when I talked about the animation I could do at the start, that part could really play out very cinematic. This would show variety in our show reel having one part cinematic and the other very game play style. Once we were all happy with the idea, we could finally (again) start storyboarding our own sequence.
In the first lesson this week Sam gave us a lecture on trax editor in Maya to help us with our animation reel. The Trax editor is a use full tool to help improve our animations later on in the process. For example it can help us extend our animation (if we were doing a walk cycle). The file we were given to us as an example, it displayed a short animation walk cycle. Also shown was the trax editor, graph editor and the dope sheet.
I began developing the storyboard for how my animation will play out.
Once my storyboard was finished I began to start working on my idle pose. I looked up images online to research typical poses for a samurai character.
My first two poses above were I consider the weaker poses of the punch. I felt they weren't ninja enough or dynamic enough. Just overall a bit bland. Without these however I wouldn't have come up the final two poses that were good enough to use for my idle animation.