Saturday, 23 March 2013

Easter Break - Week 1

Slow progress this week due to my other module specialist 3D, which also involves me animating. In that particular project I'm looking into comparing Pose to Pose and Straight ahead animation. Back to this module, I uploaded the animation that I had for my final piece so far to my teams Facebook group. One of my team members Joe pointed out that at the end of my animation the sword my character is holding is facing the wrong way. However apart from that he liked the animation. This tweak would be very minor as I only needed to move his wrist slightly so the swords blade is facing the front.





Here's the rendered version of the edited animation. Comparing to the last rendered version of the animation, you can really see the difference and improves that last final pose. The next thing I need to do is look over my 4 animations and make sure I'm happy with how they look and play out and finally combine them all together.

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Above I have rendered the walk cycle I animated a few weeks ago. I've been making a few changes to the characters right foot. I felt the when the right floor is about to make contact with the floor the animation looks clunky and doesn't look as smooth compared to when the left foot makes contact with the ground. Also with the rendered animation, I have also displayed how we might present the walk cycle. As a group we thought it would be a good idea to have the walk cycle play out like this in our show reel, as moving the camera around will add variety to our show reel.

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